【71-75】let us now see how randomization is done when a collision occurs . after a (71), timeisdividedinto discrete slots whose length is equal to the worst-case round-trip propagation timeonether.to accommodate the longest path allowed by ethernet, the slot time has been set to 512bittimes,or 51.2us. after the first collision, each station waits either 0 or 1 (72) times before trying again.iftwostations collide and each one picks the same random number, they will collide again. afterthesecondcollision, each one picks either 0,1,2 or 3 at random and waits that number of slot times.ifathirdcollision occurs (the probability of this happening is 0.25), then the next time the numberofslotsto wait is chosen at (73) from the interval 0 to 23-1. in general, after i collisions, a random number between 0 and 2i -1 is chosen, and thatnumberofslots is skipped. however, after ten collisions have been reached, the randomization (74)isfrozenat a maximum of 1023 slots. after 16 collisions, the controller throws in the towel and reportsfailureback to the computer. further recoveries up to (75) layers.